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Entries for the ‘ColdFusion’ Category

Using UUID/GUIDs as Primary Keys in a Database

My company recently interviewed a potential ColdFusion developer. In the interview,  he mentioned somthing about using UUID’s as primary keys. This sounded fairly interesting to me because I personally don’t like the auto-incrementing most database systems have (our Oracle 10g at work reuses keys if you actually DELETE a row which makes debugging hectic) and [...]

Downloads: GamerInfo

Just a quick note saying I uploaded some source to the Downloads section. It’s my first iteration of the GamerInfo project.
I’ve also rewritten the code to the backend of my database driven GamerInfo project. It’s much more stable now and is keeping updates very well. I’m about ready to work on the Twitter aspect of [...]

Project Update: GamerInfo

I’ve been working on my GamerInfo project a lot recently, ever since I got SQLyog able to connect to my database. I’ve modeled and normalized the database structure, and even got some data being piped into it. I’ve run into a snag with some of the logic though. Hopefully after I get that worked out [...]

New Twitter-based Web App

Ah, well I was fairly bored today sitting around waiting for things to happen for my father’s wedding, so I started playing with my iPhone a little bit. I’ve been having problems getting a program called Twinkle to authenticate because of a “network error.” I assume their site is down but I’m not sure. Maybe [...]

Xbox Live REST API via ColdFusion 8

After much ado (apparently about nothing) I’ve found out that ColdFusion doesn’t play well with some versions of IIS. More specifically some versions of IIS use an HTTP compression algorithm that doesn’t play well with ColdFusion/Java.
I ran into this exact issue a few weeks ago when I started playing around with some Xbox Live Gamer [...]